

The Town, Building, and Terraforming tabs close the menu and open separate controls.Ĭrafting is a major element and items are arranged by Profession and category. The Inventory, Crafting and Skills tabs switch the menu view. However, Armor, Weapons, Tools, Recipe Books, and other items, will not.īags add inventory slots, but do not stack and cannot be placed in other storage (bag, chest, etc.). Many items will stack in inventory, to a default 100 (set in World Creation). Inventory starts with 20 slots available, and can be expanded with a Backpack, to a maximum capacity of 40 (requires T8 or greater Backpack). Solace Crafting UI Basics 11 Tab Menu WardrobeĮquipped items in this panel are the outer layer worn by the character. Stats for the seven Crafting Professions: Tailoring, Leatherworking, Smithing, Woodworking, Masonry, Enchanting, Alchemy Solace Crafting UI Basics 10 Tab Menu Craft

On the left is the Character Panel, which has four sections: Adventuring, Harvesting, Crafting, and Wardrobe. The Tab Menu accesses character inventory, skill trees, and settlement tools. This corner displays eight important items: This area shows brief “floating” notices about game events, such as adding an item to inventory or light gained from defeating an enemy. Just below the notification icon, certain other alerts might display (such as a countdown timer to starvation).ĭetails about the active Tutorial are displayed in this area. When Adventuring, Attribute, or Skill Points are earned, the notification icon appears in the top right corner and will display details of points waiting to be assigned when hovered over. Solace Crafting UI Basics 06 Points Notice See Keybindings for more information about defaults. Selecting “Quit” will bring up the Quit Menu, with options to Save and Quit, Save and Quit to Main Menu, and Cancel. The ESC key opens the Escape Menu, with options for Help, Settings, Save, and Quit. Solace Crafting UI Basics 02 Welcome Description Also refer to the Stats page for a more complete list. See Attributes and Skills for more information. As actions, like crafting or harvesting, are performed, points are gained points can be used to unlock new skills, improve existing skills, or increase attribute levels. Character level and abilities are determined by Attributes and Skills.
