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R voxel tycoon
R voxel tycoon








r voxel tycoon

Added possibility to rename depots and labs Added option to configure world grid step Added highlight of non-electrified parts of the track when using electrification tool

r voxel tycoon

When placing a signal, distance to closest neighbors will be shown Mass replacement: Reduced notification spam if vehicle can't find a depot for replacement Mass replacement: Replacement will preserve cargo if possible Mass replacement: Added ability to pause a replacement Mass replacement: Added ability to pause/resume and remove all current replacements New game window: Added ability to toggle all mods Fleet window: Vehicles are sorted by name in the way human would expect Fleet window: Added ability to mass cancel send to depot Fleet window: Added ability to mass release vehicles from depot You can now choose what budget items should contribute to displayed total Conveyors: Devices now can be build closer to each other without need to demolish conveyors Conveyors: Mismatching directions will be highlighted with special indicator, clicking on it will automatically fix direction

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Conveyors: Improved conveyor direction prediction logic - now it should require much less manual direction changes Builder window: Scroll to last placed building on open Builder window: Improved with categories, search, filtering, sorting, and view options Trains that have both electric and diesel/steam engines now able to move on non-electrified rails Made renaming cities significantly more affordable Inputs and outputs in devices are now fixed You can now rotate and scale decorations - it's time to get creative!










R voxel tycoon